![]() ![]() Discover a Rich Science-Fiction World: What secrets will unfold when you uncover the history of the fallen galactic empire? Discover the fate of the Star Union by exploring lush landscapes, wild wastelands and overgrown megacities.Tactical Turn-Based Sci-Fi Combat: Perfect your combat strategy in intense turn-based battles featuring a large cast of factions, customizable units, and destructible environments.Fight, build, negotiate and technologically advance your way to utopia in a deep single player campaign, on random skirmish maps, and against friends in multiplayer. Progress through each faction’s missions using your wits, military strength and diplomacy, exploring planetary ruins and encountering other survivors as you unravel the history of a shattered civilization. Build your empire with one of six unique factions, ranging from the militant Vanguard to the dinosaur-riding Amazons and the cyborg-zombies of the Assembly. At least that's how i view the issue.Emerge from the cosmic dark age of a fallen galactic empire to build a new future for your people. Which is fine imho because the campaigns were always more of an introduction to the game than anything else and it's random maps we're going to be playing for years. So it doesn't have long narrative campaigns with switching between races and multiple POVs like previous AoW titles. Also one of the youtubers said the missions maps are randomly generated every time, no idea if that's true or not tho. You play and beat mission 1 and then you can play mission 2. ![]() If i'm getting it right it's basically just 2 missions for each faction to give you an idea of the universe and a feel for the factions. It's like neither if i understand it right. So if i do tutorial, then 1 mission humans, then what next? missions 1 and 1 for other two races or mission 2 human? Originally posted by tenser:but do you jump between factions within campaign or its more like starcraft, where you do 3 factions and you should do them in sequence for the story to make sense - human->zerg>protos ![]()
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